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Prototype
Horror game prototypes
Atmosphere, tension, and pacing at deliberately focused scope — environmental storytelling where restraint does more work than volume.
Prototypes
Atmosphere first
Horror game prototypes
Tension designed through restraint — sound, space, and pacing over spectacle.
- Environmental storytelling
- Focused scope
- Presentation discipline
Prototypes
Overview
Focused horror prototypes exploring atmosphere, tension, pacing, and environmental storytelling. Scope stays tight so presentation decisions stay readable.